Super mario land 2 gameboy series#
In a first for the series when Mario gets a Fire Flower he gets a feather in his hat rather than changing color. These power ups work in the same fashion as they do in prior Mario games: the Super Mushroom makes you bigger, the Fire Flower lets you throw fireballs at enemies, and Starman grants you temporary invincibility. The Super Mushroom, Fire Flower, and Starman all make a return for Super Mario Land 2. Super Mario Land 2 had its share of recognizable power-ups from the Mario series. The 3-up hearts are generally reserved for the bonus mini-game found at the end of each level and the special mini-game level. A player can receive either a 1-up or 3-up heart. Like Super Mario Land before it additional lives are received by finding hearts.
Also, additional lives are not the traditional green mushroom.
You are able to collect up to 999 coins and use them in a special mini-game level that provides power-ups and additional lives. In a first for the series coins do not provide additional lives. There are a few notable changes to traditional items in Super Mario Land 2. Controlling Mario will feel very normal to anyone that has played his other 2D adventures. He runs, jumps, swims, and glides to the end of each level while defeating enemies and avoiding obstacles. Mario controls like Mario should for a 2D Mario game. This specific level acts more as a secret path to skip other levels within the Land. However there is one secret level that this does not apply too. You must first re-play and finish using the secret exit on the original level to get the second chance at the secret level. You are not given an immediate second chance to replay the secret level. In a questionable choice though if you die before completing the secret level you are sent back to the original level. This game even has secret endings that grant access to secret levels. where you can only travel left and the level layout never moves up or down. This is a departure from Super Mario Land as well as the original Super Mario Bros.
Super mario land 2 gameboy portable#
In a first for the portable Mario series Super Mario Land 2 lets the player travel both left and right in a level as well as up and down. Some enemy designs are easily recognizable for long time Mario fans while at the same time introducing many new enemies for Mario to encounter. Wither it’s the world map or the character sprites the designers of Super Mario Land 2 definitely went back to the drawing board. Super Mario Land 2 takes inspiration from Super Mario Bros. In doing so Wario launched what would become a spin-off series of games starting with the sequel to this game: Wario Land: Super Mario Land 3. Even though Wario started as the final bad guy in Super Mario Land 2, he does have a (somewhat) change of heart and becomes the hero going forward. Wario is the ultimate bad guy in this game and is responsible for taking Mario’s castle. Making his first appearance in a video game, Super Mario Land 2 introduces Wario to the world. Only then can Mario take on the final bad guy and reclaim his castle. Mario can break the magic seal is by collecting the six golden coins that are guarded by henchman at the end of one of the six Lands that Mario must travel to. Like Super Mario Land before it, Super Mario Land 2 is a traditional platforming game where you control Mario in his quest to reclaim his castle that was stolen from him and locked away behind a magical seal. Mild Spoilers! Super Mario Land 2: 6 Golden Coins continues Mario’s portable adventures on the original Game Boy.